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The Great Barrel-cade of Fail

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''I'm going back to my barricaded room of... safety.''
''Not to doubt your, uh, logic... but if you see a monster, don't you have to... run?''
''Or hide!''
''How can you do that when the doors are blocked?''
''...Uhm. Run like hell.''


Whilst playing Amnesia: The Dark Descent and talking via the magic of Skype calls (when we figure out how the hell to start them up -- the huge button saying ''Call'' doesn't give it away, oh no.) to :iconliamapple: (mostly for my own sanity's sake, partially for his amusement), my scared rambling went to a, uh, barricade I made whilst being too scared to go into the ''scary room of evil shaking and screaming, WITH THAT WEIRD TURNY THINGIE!''. Quote myself.

The above conversation is roughly what we said -- I think you can guess who's saying what, seeing as I was the one playing. x'D

Uhm, so yes. This is my barricade. The hammer totally makes all the difference, you know...


Hell knows what to do with the category. I guessed.

Amnesia: The Dark Descent (C) Frictional Games
THE AMAZING BARRICADE. FFFFF.
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© 2011 - 2024 epochai
Comments13
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GenericAnimeArtist's avatar
. . .I should get this game. BT
Because everyone who plays it is twice as hilarious.